Ages 6–8
Make flipbooks and GIFs. See how drawings come alive frame by frame.
Learning outcomes
- Create a paper flipbook
- Make a simple animated GIF
- Understand frames and timing
Kids start with flipbooks and move to digital. They learn how movement works frame by frame and make their own clips.
Each age group gets its own pace, projects, and mentor support so the work feels right for where they are now, not where older students are.
Make flipbooks and GIFs. See how drawings come alive frame by frame.
Learning outcomes
Animate digitally. Make characters move, tell stories, and add motion graphics.
Learning outcomes
Make animated short films and motion graphics for social media. The real deal.
Learning outcomes
Flipbooks, zoetropes, and frame-by-frame fun
Keyframes, timing, and basic motion principles
Animate your own story or character
Animation screening and feedback
Motion graphics and professional animation
Next step
Sign up for the next Animation & Motion Creativity boot camp and find the right entry point for your kid.