Animation & Motion CreativityAges 6-8Ages 9-12Ages 13-16

Animation & Motion CreativityMake your drawings move

Kids start with flipbooks and move to digital. They learn how movement works frame by frame and make their own clips.

By age group

Three age groups.Different depth.

Each age group gets its own pace, projects, and mentor support so the work feels right for where they are now, not where older students are.

Ages 6-8

Ages 6–8

Make flipbooks and GIFs. See how drawings come alive frame by frame.

Learning outcomes

  • Create a paper flipbook
  • Make a simple animated GIF
  • Understand frames and timing
Ages 9-12

Ages 9–12

Animate digitally. Make characters move, tell stories, and add motion graphics.

Learning outcomes

  • Create a 15-second animated clip
  • Basic keyframe animation
  • Lip sync and character movement
Ages 13-16

Ages 13–16

Make animated short films and motion graphics for social media. The real deal.

Learning outcomes

  • Produce an animated short film
  • Motion graphics for branding
  • Build an animation showreel
How the boot camp works

A simple structurethat builds momentum.

01

Discovery Lab

Flipbooks, zoetropes, and frame-by-frame fun

02

Foundations Studio

Keyframes, timing, and basic motion principles

03

Project Lab

Animate your own story or character

04

Showcase & Critique

Animation screening and feedback

05

Master Track

Motion graphics and professional animation

Professional tools

Real tools.Real skill-building.

Flipbook kitsFlipaClipAfter EffectsProcreate Animation

Next step

Ready to startAnimation?

Sign up for the next Animation & Motion Creativity boot camp and find the right entry point for your kid.